Hey, everybody! Long time no talk! Our group hasn't been playing a lot of Action Movie World lately, so I haven't had a ton to say. But you should know that the first supplement, DELETED SCENES, is out right now, and it looks rad as hell.
The supplement includes two new actor playbooks (the Child Star and the Old Codger), and a great selection of new movie scripts: The Comic Book Movie, The Disaster Movie, The Trucker Movie, and The Vigilante Movie.
THAT'S RIGHT, YOU'VE BEEN WAITING FOR THAT SYLVESTER STALLONE IN "OVER THE TOP' ACTION MOVIE WORLD PASTICHE TO HAPPEN AND YOUR HOUR HAS COME ROUND AT LAST.
More thorough reviews coming soon, and play recaps as soon as we get to 'em! In the meantime, pick up your copy!
Training Montage - An Action Movie World Blog
Tuesday, December 13, 2016
Tuesday, July 5, 2016
Action Movie World: Lost Sessions and DEPENDENCE DAY!
Hey, long time no see!
The bottom temporarily fell out of our Action Movie World playing, as we took a diversion into Pathfinder. If you are worried I'm going to start chronicling our Pathfinder shenanigans here, rest assured I am not. While our Pathfinder games are frequently hilarious, said hilarity mostly derives from giving our fellow player Jerry a ton of shit when he rolls poorly, which he does all the time, but it's less funny if you aren't there to see him bravely hide his tears of anguish behind an affable smile. Haha, Jerry, am I right?
So anyway, Action Movie World. We did play a few sessions, which I have neglected to recap, to my shame. They were good sessions, too, full of the kind of shenanigans I've come to expect from this group. Here are the episodes we've played to date, with some short descriptions:
Star Strife: The Legend of Laser Knife
This was a game Bill ran; a rip-off of Starcrash, Battle Beyond the Stars, and other cheapie space operas. I played Reb Brown as a robot named L.A.N.C.E. (Lifelike Artificial Neutralizing Cybernetic Entity). My notes consist of only a few choice elements: Planet Jon'Uston, Count Baddo, and also Planet Gyno-4. At one point we had to escape an evil galactic slave trader played by Billy Crystal. I wish my memory weren't so shit, because this was a game worth remembering.
Warlords of the Waste
This was a game I ran for my secondary Tuesday group; a rip-off of Starcrash, Battle Beyond the Stars, and other cheapie space operas. That's not a typo. We literally had two BBOS / Starcrash knock-offs in one week. Mine actually starred John Saxon and had a bit with a Mad Max style swamp buggy chase. Both games ended with a ludicrous melee aboard the enemy star cruiser. That's about all I recall.
Satan's Game 666: Albigensian Road Trip
This was possibly the final installment in the venerable Satan's Game series, at least until one of us comes up with a new idea. It was a riff on the Dungeons & Dragons cartoon, where a group of reprobates is drawn through a portal into the magical world of "Mazelord," the fictional OSR clone of the Satan's Game series. Yes, there was a little man with white hair named Mazelord. There was a Venger-style villain who rode a dragon and wanted their magical weapons. I did a scene in which Mazelord recited "fear not, Smartass, Gunfighter, Pugilist... and Yeller!" while summoning their weapons. Chances are this is only funny if you remember the show, and possibly not even then, but my players' screams of agony as long-lost synapses burned back into terrible life made the effort worthwhile. One of the highlights included a lengthy running gun battle with space goblins as the VW bus hurtled through an interdimensional portal. The story ended with the protagonists returning to earth and playing a gig at Coachella. Overall, huge success.
Attract Mode
This is the ongoing game for my secondary Tuesday group, a riff on "The Last Starfighter" wherein aliens place a video game on Earth as a training device in the hopes of recruiting a crack pilot for their actual interstellar war. So far, this one hasn't gotten off the ground (get it) -- the players are having too much fun kicking around the trailer park, poisoning the evil land developer* with expired corn dogs and shirking their shifts at the local mini-mart to play Stellar Defenders for hours a day. The alien invasion plot hasn't made an appearance yet, but who am I to stand in the way of the players' fun?
* played by a lesser Baldwin brother
And that almost brings us current, save for the game Bill ran most recently. Here was the pitch:
Needless to say, I was excited by this idea. Bill ran this using the default Sci-Fi Flick template.
Having had enough of Reb Brown for the moment, I decided to roll a new actor: Hogarth Blezinski, stage name Cheesesteak Williams. He was modeled off of Hulk Hogan in the Eighties. His character was Hoagie "Freedom" Jones, a survivalist living in Colorado and building a garden behind his log cabin to cherish the memory of his departed wife. A wife who died of a drug overdose! Cue maudlin Michael Kamen music! Freedom played the Lead.
The rest of the lineup consisted of:
The best part of this session -- and I'm not sure Bill would agree with me here, but I feel this strongly -- it flew right off the rails almost right away. It derailed and it stayed derailed, and turned into one of the most gloriously over-the-top sessions of AMW ever.
The story began with the space shuttle Constellation, piloted by Scott Andrews (Bill Paxton) and a multicultural crew, running into some space radiation and making an emergency landing in Nicaragua. A news team dutifully reports the incident, but are interrupted by a manic Randy Quaid warning of an impending alien invasion. For the record, this was not Randy Quaid playing some character in the fictional movie, but actually Randy Quaid.
Quaid was hauled off by government agents, and Freedom and Chad depart to rescue him. I know it's egotistical to quote oneself, but I'm about to, because I'm proud of my One-Liner move (for which I rolled a 12, thank you very much):
At the police station, the heroes ran afoul of the Villain, a black-suited government agent named "Star" (Michael Ironside), who wears sunglasses and drives an infinite series of red Camaro sports cars. We blew one up in almost every scene, but every time the Villain reappeared, he had a new Camaro.
Freedom and Chad are foiled in their attempt to rescue Randy Quaid, but manage to track him to a local Taco Bell. Meanwhile, Bella and Hammer have made off with the experimental spaceship they were working on (you see what I mean about the rail-flying-offing) and move to intercept.
What followed was an extensive bloodbath taking place entirely at the Taco Bell. Outside, the alien ship rained gunfire down on federal agents and Nicaraguan drug lords alike. Inside, tables and plastic trays were wielded as weapons. In a climactic scene, Freedom defeated government agent Renee Auberjonois by shoving two extra-saucy Enchoritos into his eyes while screaming some Taco-Bell related one-liner I can't recall. I think I made reference to the Bell Beefer because that was on the Taco Bell menu in the Eighties. That's how I roll.
Anyway, here's where it started to get pretty weird. We learned that aliens were distributing a drug called SPAZ, which made your eyes turn green and gave you increased combat prowess even as it turned you into a zombie for the loathsome alien cartel. There as also an anti-SPAZ, a red pill that turned you into a raging Red Hulk type creature, while also counteracting the effects of SPAZ.
We rescued Randy Quaid, but he was controlled by the aliens and had an alien bomb in his chest, which he planned to use to blow up the White House. Chad made use of his Script Move to modify the experimental alien ship piloted by Bella and Hammer, which sort of fused Randy Quaid with it in a Cronenbergian body-horror nightmare. So we're flying to Nicaragua in an alien ship that is part Randy Quaid. The crew touched down in Nicaragua, heavily damaged and no longer airworthy.
There we proceeded to gun down more alien cartel guys in an attempt to rescue the downed Space Shuttle Constellation, and by "rescue" I mean fly it into space to take on the alien mothership directly. "Star" showed up in a fresh Camaro, and executed Chad Stevens with a bullet to the head (+2 XP). After a stunt-heavy fistfight, Freedom defeated Star by throwing him into a Space Shuttle engine after a cheesy but effective One-Liner ("every star must one day burn out... today it's your turn" or something like that). +1 Camaraderie!
Not yet finished, the crew scrambles aboard the Constellation as it takes off. Bella flies the shuttle close to the alien mothership, and Hammer takes one of the red anti-SPAZ pills, promptly Hulks out, and spacewalks over to the mothership to start beating up aliens hand-to-hand. Not content to settle for this pugilistic come-uppance, Freedom and Bella fire an oxygen tank directly into the mothership's bridge and ignite it, blowing up both the ship and Hammer (+2 XP). Earth is saved! I guess!
The story closes on Freedom finishing his garden out back of the log cabin, where he has added commemorative photos of Chad and Hammer to the flower arrangements. Freedom and Bella head off to new adventures. No word is given on the state of Randy Quaid, the sentient experimental spaceship. But that's a gold mine just waiting to be plundered.
This episode set a new bar for wackiness in our group. It's going to be hard to top.
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He Never Died |
So anyway, Action Movie World. We did play a few sessions, which I have neglected to recap, to my shame. They were good sessions, too, full of the kind of shenanigans I've come to expect from this group. Here are the episodes we've played to date, with some short descriptions:
Star Strife: The Legend of Laser Knife
This was a game Bill ran; a rip-off of Starcrash, Battle Beyond the Stars, and other cheapie space operas. I played Reb Brown as a robot named L.A.N.C.E. (Lifelike Artificial Neutralizing Cybernetic Entity). My notes consist of only a few choice elements: Planet Jon'Uston, Count Baddo, and also Planet Gyno-4. At one point we had to escape an evil galactic slave trader played by Billy Crystal. I wish my memory weren't so shit, because this was a game worth remembering.
Warlords of the Waste
This was a game I ran for my secondary Tuesday group; a rip-off of Starcrash, Battle Beyond the Stars, and other cheapie space operas. That's not a typo. We literally had two BBOS / Starcrash knock-offs in one week. Mine actually starred John Saxon and had a bit with a Mad Max style swamp buggy chase. Both games ended with a ludicrous melee aboard the enemy star cruiser. That's about all I recall.
Satan's Game 666: Albigensian Road Trip
This was possibly the final installment in the venerable Satan's Game series, at least until one of us comes up with a new idea. It was a riff on the Dungeons & Dragons cartoon, where a group of reprobates is drawn through a portal into the magical world of "Mazelord," the fictional OSR clone of the Satan's Game series. Yes, there was a little man with white hair named Mazelord. There was a Venger-style villain who rode a dragon and wanted their magical weapons. I did a scene in which Mazelord recited "fear not, Smartass, Gunfighter, Pugilist... and Yeller!" while summoning their weapons. Chances are this is only funny if you remember the show, and possibly not even then, but my players' screams of agony as long-lost synapses burned back into terrible life made the effort worthwhile. One of the highlights included a lengthy running gun battle with space goblins as the VW bus hurtled through an interdimensional portal. The story ended with the protagonists returning to earth and playing a gig at Coachella. Overall, huge success.
Attract Mode
This is the ongoing game for my secondary Tuesday group, a riff on "The Last Starfighter" wherein aliens place a video game on Earth as a training device in the hopes of recruiting a crack pilot for their actual interstellar war. So far, this one hasn't gotten off the ground (get it) -- the players are having too much fun kicking around the trailer park, poisoning the evil land developer* with expired corn dogs and shirking their shifts at the local mini-mart to play Stellar Defenders for hours a day. The alien invasion plot hasn't made an appearance yet, but who am I to stand in the way of the players' fun?
* played by a lesser Baldwin brother
And that almost brings us current, save for the game Bill ran most recently. Here was the pitch:
DEPENDENCE DAY
(c) 1988 - Aliens have landed on earth to get us hooked on their space crack. Will this rag-tag group of rebels be able to overcome their evil scheme? Maybe. Will Nancy Reagan have a role to play in it? Almost assuredly.
You liked Star Wars? Well then you'll love the Star War Against Drugs. When you see an Alien pusher, just say BLOW THEM AWAY!
Needless to say, I was excited by this idea. Bill ran this using the default Sci-Fi Flick template.
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LET ME TELL YOU BROTHER |
Having had enough of Reb Brown for the moment, I decided to roll a new actor: Hogarth Blezinski, stage name Cheesesteak Williams. He was modeled off of Hulk Hogan in the Eighties. His character was Hoagie "Freedom" Jones, a survivalist living in Colorado and building a garden behind his log cabin to cherish the memory of his departed wife. A wife who died of a drug overdose! Cue maudlin Michael Kamen music! Freedom played the Lead.
The rest of the lineup consisted of:
- Chad Stevens, a welder modeled after Hugh Jackman (Frank / Gunfighter, I think)
- Dr. Bella Bradley, a government researcher (Gina / I forget which playbook)
- Orinoco Hammer, a badass cyborg or an alien or something, I'm not really sure (Greg / ???)
Yeah, my note-taking was great!
The best part of this session -- and I'm not sure Bill would agree with me here, but I feel this strongly -- it flew right off the rails almost right away. It derailed and it stayed derailed, and turned into one of the most gloriously over-the-top sessions of AMW ever.
The story began with the space shuttle Constellation, piloted by Scott Andrews (Bill Paxton) and a multicultural crew, running into some space radiation and making an emergency landing in Nicaragua. A news team dutifully reports the incident, but are interrupted by a manic Randy Quaid warning of an impending alien invasion. For the record, this was not Randy Quaid playing some character in the fictional movie, but actually Randy Quaid.
Quaid was hauled off by government agents, and Freedom and Chad depart to rescue him. I know it's egotistical to quote oneself, but I'm about to, because I'm proud of my One-Liner move (for which I rolled a 12, thank you very much):
"Look, Randy Quaid and I have been through a lot together. I didn't give up on him when he burned down fourteen hectares of Nebraska cornfield looking for discarded alien rectal probes. I didn't give up on him when he bulldozed the dinosaur museum in South Dakota because he thought it was run by Saurians. I didn't give up on him after that six-hour standoff at a Piggly Wiggly in Tennessee because he mistook the clerk for Whitley Strieber. And I'm not going to give up now."Camaraderie +1!
At the police station, the heroes ran afoul of the Villain, a black-suited government agent named "Star" (Michael Ironside), who wears sunglasses and drives an infinite series of red Camaro sports cars. We blew one up in almost every scene, but every time the Villain reappeared, he had a new Camaro.
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historically accurate food reference |
Freedom and Chad are foiled in their attempt to rescue Randy Quaid, but manage to track him to a local Taco Bell. Meanwhile, Bella and Hammer have made off with the experimental spaceship they were working on (you see what I mean about the rail-flying-offing) and move to intercept.
What followed was an extensive bloodbath taking place entirely at the Taco Bell. Outside, the alien ship rained gunfire down on federal agents and Nicaraguan drug lords alike. Inside, tables and plastic trays were wielded as weapons. In a climactic scene, Freedom defeated government agent Renee Auberjonois by shoving two extra-saucy Enchoritos into his eyes while screaming some Taco-Bell related one-liner I can't recall. I think I made reference to the Bell Beefer because that was on the Taco Bell menu in the Eighties. That's how I roll.
Anyway, here's where it started to get pretty weird. We learned that aliens were distributing a drug called SPAZ, which made your eyes turn green and gave you increased combat prowess even as it turned you into a zombie for the loathsome alien cartel. There as also an anti-SPAZ, a red pill that turned you into a raging Red Hulk type creature, while also counteracting the effects of SPAZ.
We rescued Randy Quaid, but he was controlled by the aliens and had an alien bomb in his chest, which he planned to use to blow up the White House. Chad made use of his Script Move to modify the experimental alien ship piloted by Bella and Hammer, which sort of fused Randy Quaid with it in a Cronenbergian body-horror nightmare. So we're flying to Nicaragua in an alien ship that is part Randy Quaid. The crew touched down in Nicaragua, heavily damaged and no longer airworthy.
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Voice of Paul Reubens not included |
Not yet finished, the crew scrambles aboard the Constellation as it takes off. Bella flies the shuttle close to the alien mothership, and Hammer takes one of the red anti-SPAZ pills, promptly Hulks out, and spacewalks over to the mothership to start beating up aliens hand-to-hand. Not content to settle for this pugilistic come-uppance, Freedom and Bella fire an oxygen tank directly into the mothership's bridge and ignite it, blowing up both the ship and Hammer (+2 XP). Earth is saved! I guess!
The story closes on Freedom finishing his garden out back of the log cabin, where he has added commemorative photos of Chad and Hammer to the flower arrangements. Freedom and Bella head off to new adventures. No word is given on the state of Randy Quaid, the sentient experimental spaceship. But that's a gold mine just waiting to be plundered.
This episode set a new bar for wackiness in our group. It's going to be hard to top.
Monday, May 16, 2016
Sunday, May 1, 2016
Action Movie World: "Holiday in Vietnam"
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Do we get to win this time? |
Here's the cast list:
- Geofrrey St. James as Cassius Freeman (Greg / Smartass)
- Yola Chogo as "Maggie" Code Name Magpie (Gina / Pugilist / Lead)
- Berkeley Blower as Sgt. Crockett Buoy (Bill / Yeller)
- Jason Jackson as Lt. Bob Bixley (Frank / Gunfighter)
- Randall Guy as Pvt. Junior McQueen (Me / Gunfighter)
Two Gunfighters in the same group! Can the "plot" handle it? (Spoiler: yes.)
Before the game began, we were instructed to watch this video to prepare us for the central hook. Take a look, and I think you'll see where this is going right away.
The story begins with our characters getting up to individual shenanigans while on holiday leave in Ho Chi Minh city, and then being brought in for a secret mission. The commanding officer (played by R. Lee Ermey) tells us that the Vietnamese officer known only as "The Butcher" plans to disrupt the supply lines, which could cost the Americans the war in Vietnam. Only we can help keep the supplies flowing to our allies, by dropping behind enemy lines and making a dangerous supply run. The United States lose the war on Vietnam? Not on our watch! (Sound of magazines being slammed into automatic weapons.)
In this movie, "Maggie" was the undercover agent, who valiantly tried to keep the rest of us from acting like depraved lunatics throughout the mission. It didn't really pan out. Frank and I decided our characters had a relationship of "friendly rivalry," meaning we numbered our combat kills and got competitive about the body count like Gimli and Legolas at the Battle of Helm's Deep. I highly recommend this as a "relationship" tag in any action movie -- it really inspires you to bring the mayhem.
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Not pictured: The PCs |
The bad news is, "The Butcher" already has the supplies in hand. The good news is, we're here to get it back! To make our way down the mountain and infiltrate the Butcher's base, we're given -- you guessed it -- bicycles. We're going to ride down the mountain on bikes! It's like some kind of beautiful dream!
I immediately ask for a montage in which Junior McQueen welds his M-16 to the basket on his bike. Wish granted. Bixley has made friends with a young Vietnamese boy, who rides tandem on his bike and probably plummeted to a terrifying death or was incinerated somewhere in the confusion -- I don't know because we sort of forgot he existed not long after the next scene.
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LOST POWER! |
Our squad is biking down the mountain at high speed. Suddenly we ride past a group of Viet Cong soldiers who are themselves on bikes. Only their bikes have little engines. Gasoline engines. For the next dozen die rolls, the unrestrained mayhem writes itself.
McQueen leads the charge with a sweet BMX-style side flip while shooting his M-16. Crockett, armed with a rocket launcher, flips his bike upside down, fires the rocket into pursuers while upside down, and is righted by the blowback from his rocket. Bixley drops a grenade into a group of enemies, essentially rocket-jumping his bike over them as they explode. Maggie does some sweet Zorro moves, somehow managing to wheel-kick Viet Cong while flying down the mountainside at full tilt. Freeman is in the back, working some back-end Smartass dice exploit to get the gang's Camaraderie back after he tanks it all to get us free XP.
So many bicycle gas tanks shot. So very many. Anyway, we won that fight, putting Bixley just ahead of McQueen in the competitive bad-guy-killin'.
We move on to the next scene, where the enemy is occupying a bridge we have to get across. There are a couple of towers and some soldiers on the ground. Freeman snipes one opponent from the trees, while Crockett fires his rocket into the other, and Bixley uses his Demolitions move to settle up with the rest. McQueen, who has been hanging back the entire time, now rides calmly across the bridge as debris rains down, popping his gum and ringing the bell on his bicycle.
Suddenly, the Director says, a barricade drops, revealing a fortified machine gun nest. It was an ambush! I do what I've been hoping to do since I started playing this game: I volunteer to die!
Riddled with bullets, McQueen (played by Reb Brown, you remember) does the Reb Brown scream as he drops a handful of live grenades into the basket of his bike and plows into the machine gun nest, exploding in a fiery ball and getting me 2 XP. "We're even," Bixley says, recounting the body-count rivalry. "You son of a bitch, now we're even." Vengeance move unlocked!
I have to say, this was one of my favorite PC deaths of all time, partially because it was mine, partially because all the other players took his death to heart. Crockett took the bell off McQueen's charred bike, while Bixley took his gun (which also somehow survived). During the rest of the session, they talked about "what McQueen would have wanted" and made constant references to his death. I was so grateful and happy! Dying was the best move in the game. Meanwhile, I became Director of Photography and added ridiculous Brian de Palma split screen and slow-mo to subsequent scenes.
The crew moved on to the Butcher's compound, where they freed a group of prisoners and broke out in a fresh hail of carnage. Things were happening so fast and furious by this point that I don't remember a ton of details, but here are a few key scenes: Cassius Freeman speeding down a zip line with his sniper rifle (possibly popping off enemies as he went). Bixley discovering a tank and using it to loud, destructive effect before it was unfortunately blown up in a "Lose Your Stuff" director move. Crockett flew through the air on his bike and rocket-bombed a helicopter in slow-mo to the tail end of The Chambers Brothers' "Time Has Come Today," which I think we can all agree is amazing.
Maggie, as the Lead and undercover agent, tried to keep the gang organized, mostly to no avail. The Butcher arrived in the final reel, driving up in a jeep and shooting Cassius Freeman dead (Freeman, no!). Maggie leaped into the back of the jeep, hit and kicked the Butcher approximately a hundred times a la Fist of the North Star, and bailed just before the Butcher's vehicle smashed into a tree and exploded. Now there's an Eighties villain death if ever I saw one.
This session was amazing. We had a ludicrous action scene in the middle act, I got to die a valiant screaming death, and thanks to Spotify, we had a terrific soundtrack to power the narrative. Let me tell you, any Vietnam battle sequence can only be enhanced by the Commodores' "Machine Gun."
Tonight, we play our first unaltered Sci-Fi script! I'm excited!
Wednesday, April 20, 2016
Action Movie World: “Downtown Shogun”
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It's not an Eighties movie without Al Leong. Thankfully, he showed up |
A Shogun, lost in New York hired to protect a ruthless martial arts master. A benevolent master teaching the unfortunates of the city a better way to live. When they meet, the Bronx will rumble but only one will emerge to be the... Downtown Shogun!
Frank was the Director for this game. In the vein of so many Eighties ninja movies, Downtown Shogun was heavy on white guys (including one in the lead) and light on Asians who weren’t villains. So, what follows is probably insensitive at multiple points; that it's "ironically" insensitive may or may not be a saving grace for you personally. All I can say is our characters all lack nuance. I'm imitating Reb Brown for crying out loud.
Thankfully, we did have an Asian heroine in the mix, and she wasn’t played by Scarlett Johansson. She also completely ran away with the Star Power and was cooler than everyone else, so we had that going for us.
The cast:
- Randall Guy as “Lightning” Charlie Stokes, Vietnam vet, haunted mercenary and white ninja (Me! / Gunfighter / Lead)
- Javier Simpson as Doctor D.I. Why, professor of anthropology and ninja initiate (Jerry / Smartass)
- Yola Chogo as Angel Chung, schoolgirl, wheel-kicking dynamo and part-time ninja (Gina / Pugilist)
- Berkeley Blower as Sumo Fokuda, noodle cart vendor and sumo wrestler (Bill / Yeller)
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Berkeley Blower: he's a ninja |
Both Stokes and Fokuda were clumsy oafs whose “ninja” moves presumably had to be done by stuntmen -- we even described a few clumsy cuts and camera tricks designed to cover our complete lack of grace and skill. Meanwhile, Gina’s character Angel Chung never rolled less than a 13 on a Violence roll and made us all look like jagoffs. As it should be!
There’s a prologue scene in ancient Japan, where a group of samurai charge a village but disappear in a mysterious flash of light. They appear in modern-day New York. Why? How? These questions never get answered, or even asked!
We cut to the Red Star Dojo, where members of the evil Black Koi Dojo (led by a sinister Al Leong) are shaking down Mr. Minamoto, the Red Star sensei. “Mister Jackson wants his money!” Angel Chung and Charlie Stokes show up moments later and begin whaling the tar out of everybody. The bad guys flee, and we learn that the mysterious Mr. Jackson is running a protection racket on the entire neighborhood. If we don’t stop these goons, the Red Star Dojo is history! Doctor Why trails behind, leaving garbage and one-liners in his wake.
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Reb Brown attempts to emote |
During these scenes, I decided Charlie Stokes, as lead, would try to take the moral road and avoid conflict. As it does in every action movie, this process would inevitably break down and lead to horrifying bloodshed when I finally snap. So I led each conflict with an Emote, which always failed misery because my character’s Drama is for shit. My attempt at peacemaking failed, I would go on to deliver savage beatings like a man should. Angel Chung, meanwhile, had usually flattened half the room by this time.
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Angel Chung: She Already Killed That Guy |
We take a short trip through the cleanest sewers of all time until we run across a room full of samurai dressed in period-appropriate armor. Frank has adhered to the cardinal rule of the ninja movie -- a room full of enemies! A fight full of “-messy” results ensues as we carve our way through sixteen ninja mooks. Since I was playing the Gunfighter but thought it gauche to use guns, I decided to use a bow instead, firing two and three arrows at a time in an orgy of action excess.
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We heard you were talking shit |
For the rest of the game, the Smartass would shore it up with a Killer One-Liner or two, and we would use it to heal just enough harm to keep people from getting killed in the huge battle. This was the most use we’ve ever gotten out of Camaraderie, and it was way more fun than letting it sit at +3 as an XP booster.
At the end of the carnage, Jackson himself shows up -- but before we can get to him, he summons another sixteen bad guys, resulting in a second huge and bloody battle. This was deeply satisfying and got everyone to the edge of five harm, despite our Camaraderie heals. The tension rises! I don't know if we can take on another baker's dozen, guys!
Jackson holds up the incriminating evidence we needed from his office. “Looking for this?” He hands the book off to Ashikura, who withdraws. We split up: Angel Chung and Stokes take on Jackson, while Why and Fokuda pursue Ashikura. Fun twist: we don’t know who the Villain is at this point, so it’s possible Why and Fokuda could be charging to their deaths.
The battle with Jackson is swift and decisive: he gets a couple hits in but Stokes and Chung take him apart. Meanwhile, Ashikura begins beating Fokuda and Why to a pulp. Stokes and Chung rush to their aid. During the battle, I take five harm and am “killed” by a sword stroke from Ashikura. All my Star Power is zeroed out (a first for our group). That’s trouble for everybody, because Ashikura is the Villain and I’m the Lead! Things look grim for our heroes!
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Mr. Minamoto played by Pat Morita. Or maybe he wasn't. I just assumed |
This game was a blast, and I really hope there’s a sequel. My only complaint is that none of the PCs died, which is 100% their choice, but a ninja movie without a Vengeance move feels like it’s missing something somehow. Maybe next time!
Wednesday, April 13, 2016
Satan's Game 4 & 5: Passing the Torch (and Burning it All Down)
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IT'S HAPPENING AT LAST |
It should be obvious by now, if you've read any of the other entries in this series, that "Satan's Game" has heavy action-horror elements (or action-horror-comedy elements, if we're being honest). I grew up watching various horror franchises I enjoyed (Halloween, Hellraiser, Friday the 13th, etc.) take their good ideas and either beat them to unrecognizable pulp or bleed them dry as dust over many sequels. I wanted to emulate that same terrible effect in gaming form (because I enjoy irony and cheap laughs, you see). Spiritually, I set out to make "films" that wanted to be Halloween but ended up being Hellraiser III. With cops.
This plan finally came to fruition with...
Satan's Game 4: Lord of the Maze (1990)
The sequel nobody asked for! Our cast was mostly the same as the previous installment. Aside from Frank's characters, who die like dogs in every movie, we've stuck with the same crew for a bit now:- Anna Citizen as Kelly Bishop, City Accountant turned. P.I. (Gina / Thespian)
- Berkeley Blower as Angus Bellows (Bill / Yeller / Lead)
- Garland McDonald as Pete "Muddy" O'Haran (Jerry / Musclehead.)
- James Oakley as Leon Graling, a former Wild West sharpshooter turned bounty hunter (Frank / Gunfighter).
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The face of pure evil |
Once again, it falls to the "police" of Detroit to solve the mysterious murders. Angus Bellows, being the Lead, gets personally involved in the investigation. He, Kelly, Muddy, and Oakley go undercover at a local game shop, Merlin's Attic, to gather clues. Finally, after four movies, I get to fulfill my dream of PC cops fighting evil roleplayers!
Guest starring as one of the roleplayers is "Slade" from Razorfist: AD 1995, who starts an edition war that turns into a real war. Bloodshed ensues when the cops discover the game shop owners have some of the old Mazelord books with the psychoactive ink from the previous movie. Every gag gets re-used... that's the crappy sequel way! Slade uses "exotics" (which means he blocks with his face), but he and the other Evil Gamers are soon subdued by nightsticks, tasers to the crotch and falling shelves laden with deadly Avalon Hill games.
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Oh no, it's getting pretty scary you guys |
A frantic battle ensues in which the "cops" (and bounty hunter and P.I.) battle a legion of pumpkin-headed misanthropes wielding chainsaws and pitchforks. Oakley botches a chase roll and plows his sports car into a power pole. Dwight Meddles fires Roman candles from his sleeves into the car (presumably while screaming "lightning bolt!") and Oakley is incinerated in the explosion. Vengeance move unlocked! Frank gets 2 XP and becomes a script consultant. He recommends Dwight literally become a demon at the end, proving magic and the Devil are real. I enthusiastically agree.
The climactic battle ends with Angus Bellows, the police commissioner, impaling the demonic Dwight Meddles on the charred pole that held Meddles' deceased mother. So, that's horrifying! But the threat is ended, and Satan's Game finally comes to an end... OR DOES IT, QUESTION MARK?
No, it doesn't.
Satan's Game 5: Evil's Conduit
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And how can this be? For he is the |
The cast included the usual suspects, plus:
- Chase Brody as Damian Grace, Smooth Operator (Greg /Smooth Operator / Lead)
- Randall David Guy as Raymond Zen (Me! / Gunfighter)
Let Me Tell You About My Character: I based Raymond Zen on Reb Brown, but not playing as a Yeller. I focused on the "crying" and "stiff acting" aspects of Reb Brown's style. I only occasionally descended into the Brownian "screaming like a banshee," but it never had any mechanical effect. My meta-story was that the actor did lines of coke between some takes and would seem inexplicably manic on screen. The best of all possible worlds! Raymond and Damian Grace were old Vietnam buddies, so naturally we had some Vietnam flashbacks and monologues about "the war" during the game.
So, on with the story! After the events of Satan's Game 4, the gang packed up and moved to the West Coast, where they formed G.L.O.R.I.A., the Government Led Occult Research and Investigation Agency. If you recall, Gloria was also the name of "Muddy" O'Haran's hammer, which is convenient because it pretty much sums up how we approach investigative problems.
Apparently, Dwight Meddles' attempt to summon the Devil at the Corn Fun Fear Farm in Detroit resulted in a "conduit" being opened between this world and the supernatural, meaning all sorts of inhuman baddies could come through, and it's up to us to stop them.
"So basically, we're Scooby Doo now," said Jerry, Muddy's player. No one could find it in their heart to disagree.
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The face of pure evil |
Our protagonists interrogate beach-goers and find out there's a coven of vampires in Venice Beach. Raymond Zen gets coked up and rides his motorcycle all over the beach, unnecessarily spraying sand everywhere. I also take the opportunity to use the one-liner "you might be from another world, but I'm Ray Zen Hell," which made everyone want to die and was the whole reason I named the character the way I did.
Satan's Game 5: Evil's Conduit was simple and to the point. There were some vampires. They kidnapped Kelly Bishop (the trope still in effect five movies in!) The head vampire (played by Edward Hermann) gave a monologue explaining his plan. The rest of us laid assault to his lair (an office building) with automatic weapons and wooden stakes and put paid to the lot of them in a bloody conflagration. Venice Beach's vampire problem is solved!
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Not appearing: oily Lost Boys saxophone guy |
Mechanical Notes:
This was one of the few games where we used Camaraderie to get an awesome weapon (a Gatling gun that fired stakes), and personally, I'm a big fan. Bonus XP is nice. Insane weapons that create absolute mayehm are nicer.At the end of the session, Frank explained that every character in the game was either named or based after a character from The Lost Boys, which was perfect. The soundtrack consisted mostly of The Go-Gos, which was also perfect somehow. I couldn't say what otherworldly terrors the members of G.L.O.R.I.A. will encounter next, but I'm eager to see where it goes... and kinda glad I'm not in charge.
Whatever AMW games I run in the future, I want them to be from fresh playbooks. We haven't even visited the Ninja, War or Sci-Fi playbooks yet at all. There's a lot of territory left to cover, and I'm eager to break out into new ground.
Monday, April 4, 2016
Action Movie World: "Satan's Game 3: Chaos Rising"
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If Michael Ironside comes back from the dead, does anyone really notice? |
I'm weeks behind on these play reports, but there's been a lot of Action Movie World happening! A few weeks back we played the third installment in our Satan's Game series of movies. As I may have said previously, Satan's Game is a series of cop movies (which have really become "cop" movies in scare quotes) about police fighting the true threats of the Eighties: drug dealers, Satanists, game shop owners, roleplayers, rock musicians, readers, and other nonconformists. The general idea is to make every installment more ridiculous and over-the-top than the previous installment, until the first Satan's Game looks like Oscar bait by comparison.
The final scene of Satan's Game 2 ended with a gunshot and a black screen, with the audience uncertain if lead Kelly Bishop had survived. (The players, of course, knew she did -- she was the Lead!) Satan's Game 3: Chaos Rising opens a year later, with some new faces and a few familiar characters:
- Anna Citizen as Kelly Bishop, City Accountant turned. P.I. (Gina / Thespian)
- Berkeley Blower as Captain Angus Bellows (Bill / Yeller)
- Garland McDonald as Pete "Muddy" O'Haran (Jerry / Musclehead. Modeled after Richard Kiel, wields a huge hammer he's named Gloria. This will become hugely important later.)
- Jason Jaxon as Jack Cobb, brother of Jack Cobb (Frank / Pugilist. Modeled after Jason Statham. Like his brother, he dies; unlike his brother, he only dies once.)
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"And you can count... on me joining the SWAT team and killing people with a hammer!" |
- Chance Davis Jr. as Steve Bushman (Shane / Smartass / Lead. Modeled after Kurt Russell). Chance Davis Jr. is a closeted gay actor who is down with all the ladies on screen and has a fast car and / or motorcycle he drives everywhere. You may not know Shane (which is to your misfortune if true) but Smartass is the role he was born to play, and thankfully he knew this.
We cut to the hospital, where Kelly Bishop is in a coma after the events of the first film. She is stalked by one of the last Brides of Chaos, Eris (Rebecca DeMornay in a nurse's outfit because the classics never die), but Kelly comes out of her coma at a very convenient moment and snaps her neck. Adios, Eris, like so many AMW baddies you had one line and then you're dead.
Then there's opening scene where Jack Cobb (wielding a samurai sword) and Muddy O'Haran (wielding a giant hammer named Gloria) break into a drug house all by themselves and massacre and maim the criminals inside. I don't know what it is about re-enacting Eighties movies that brings out garish descriptions of violence in me, but this scene was horrifyingly violent. But I figure if we're doing a Cannon Films style cop movie set in Detroit, I don't know why we'd pull any punches. We would pull swords and hammers, apparently. The hapless drug lords give up some information under duress, implying that the super-drug "Lids" is once again back in town! Never let me be accused of non-lazy writing!
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Mayor Henry Post: the terrifying Ned Flanders of the Satan's Game universe |
After Angus Bellows is attacked in his home by the undead Chaos himself, it's clear terrible forces are afoot. Bushman is enlisted by Ruin to assassinate the enemies of Chaos; starting with Jack Cobb, who is in his dojo. A spectacular and ridiculous fight ensues. The group made a Camaraderie roll to get an awesome weapon: a minigun which they mounted in the back of Muddy's van. A gang of Chaos Rising punks on motorcycles attacked the dojo by driving through the windows and driving in circles inside the dojo (like ya do), and got cut to shreds by Jack and Kelly while Muddy, Steve and Angus gunned down the rest of them outside. Father Apocrypha was crushed by a car (I think), but Kelly was kidnapped by the bad guys via a Separate Them director move (by this time, quite the running joke, one the player in question loves).
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Super scary priest guy who was in the movie for like ten seconds |
Muddy, the Lead, swings at Damien Chaos but takes "succeed at a cost;" he loses his hammer Gloria, which slides under a pew. Angus Bellows tries to fight the Villain, but takes a boatload of Harm and is thrown through the air. Apparently mortally wounded, he gives a "go get 'em" speech to Muddy and hands him the hammer, which he has retrieved. I cue up Laura Branagan's "Gloria" on the soundtrack. Vengeance Move! Muddy rises up and smites Damien Chaos for the final time. He's super-double-dead for sure now and definitely will not come back when the popularity of this series begins to flag.
So that's another hysterical session down. Our new player definitely wants to come back for more. What does the future hold for Satan's Game? Some more crappy and ridiculous sequels! Stay tuned!
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